Tag Archives: schedule

Beta 2 This Week

Beta 2 will be released either Wednesday or Thursday.  This will basically be the game, that is unless there are bugs or you guys think there are other improvements that are desperately needed.  As usual a survey will follow. While this … Continue reading

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Beta 1 Closed – Beta 2 on its way

Title says it all.  Survey results show that a tutorial is needed.  I was actually expecting that, and unfortunately I don’t have time to put in a proper in-game tutorial, but I will include a manual (of sorts) as a … Continue reading

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Almost

I came so close to finishing all the CDR stuff yesterday (give or take a few bugs), but as I write, I’ve only got one more thing to implement before I start putting in the particle systems.  Only thing is, it’s becoming … Continue reading

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Time Travel – It’s Possible

At least with a little imagination and a modern computer.  Actually from what I found, the method I’m using to record time and store it in RAM would work on a computer from 20 years ago (in theory).  The tests … Continue reading

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Where am I now?

Where am I?  I’m trying to finish up something called Shadow Mapping, which is a technique used to create dynamic (i.e. realtime) shadows.  It has its problems though.  Things called ‘artifacts’ appear and artifacts make the whole thing look bad.  … Continue reading

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Graphical Asset Review Almost Over

The title says it all.  In a few days I’ll be closing the surveys and making my final adjustments before I move on to the programming of the game.  If you haven’t filled them in, pleeeeeeease do. I’ll be showing … Continue reading

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Plans

Well, I haven’t said anything about my plans have I?  Okay then, this post is about how I’ve set up the build.  I have 5 stages: Alpha1, Alpha2, Beta1, Beta2 and Final.  By the end of next week, Alpha1 will be … Continue reading

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