Tag Archives: shadows

No Shadows

Awww.  Paraboloid shadow mapping is an easy concept to grasp, but not so easy to implement.  Too bad really.  I’ve implemented some other effects for version 1.1 like outlining and cel shading (that’s right, only one ‘l’ in cel), but … Continue reading

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Extras

If you haven’t already, please play the latest Beta (released last week) and then do the survey (ditto).  Please. I beg of you. Now that I have time, I’m trying to implement Paraboloid Shadow Mapping (not Dual-Paraboloid Shadow Mapping – … Continue reading

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BETA Time!

Finally, it’s here.  Or more specifically, here: https://dl.dropboxusercontent.com/u/95522906/Instant%20Replay%20-%20Beta%20Test.7z A word of warning, I forgot to mention that the WSAD keys and mouse move you around, but they’re there in the options and you can remap the keys if you want.  … Continue reading

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Where am I now?

Where am I?  I’m trying to finish up something called Shadow Mapping, which is a technique used to create dynamic (i.e. realtime) shadows.  It has its problems though.  Things called ‘artifacts’ appear and artifacts make the whole thing look bad.  … Continue reading

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