Awww. Paraboloid shadow mapping is an easy concept to grasp, but not so easy to implement. Too bad really. I’ve implemented some other effects for version 1.1 like outlining and cel shading (that’s right, only one ‘l’ in cel), but I’m not sure if either of them work. I’ve received mixed reviews from those I’ve shown it to so far so I might make them different releases or something.
In other news, Beta 2 closes this week so if you haven’t done the survey yet, please do now.