Category Archives: General Updates

Consoles Suck!

After hearing back from my Xbox 360 tester, I can honestly say that I hate the limited performance of consoles.  Oddly enough, of  its generation the 360 was perhaps the most powerful in terms of performance (okay, so the PS3 … Continue reading

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No Shadows

Awww.  Paraboloid shadow mapping is an easy concept to grasp, but not so easy to implement.  Too bad really.  I’ve implemented some other effects for version 1.1 like outlining and cel shading (that’s right, only one ‘l’ in cel), but … Continue reading

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Extras

If you haven’t already, please play the latest Beta (released last week) and then do the survey (ditto).  Please. I beg of you. Now that I have time, I’m trying to implement Paraboloid Shadow Mapping (not Dual-Paraboloid Shadow Mapping – … Continue reading

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Noise

I’m tired, I’m stressed, I haven’t had even a single week off for almost a year but at least I now have music in the game.  Okay, so that’s little comfort, but it was desperately needed.  I have persistent settings, controllable … Continue reading

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Almost

I came so close to finishing all the CDR stuff yesterday (give or take a few bugs), but as I write, I’ve only got one more thing to implement before I start putting in the particle systems.  Only thing is, it’s becoming … Continue reading

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STILL doing CDR!

Title says it all.  Hopefully it also conveys my frustration.  While Collision Detection and Response is among the first things you learn when making games, it doesn’t stop being a pain.  In happier news, I’m sure that I’ll be done … Continue reading

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More Collisions

Happy Easter, and yep, I’m still working on Collision Detection and Response (CDR for the cools cats out there.  Wait did I just say that?  Screw it, can’t be bothered deleting it.).  I’ve got the rotation part working when testing … Continue reading

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Test vs Implementation

So yeah, it’s not a straight-forward thing to get something from a test into the game.  I’m talking about the time travelling mechanic.  As you can see, I’ve got it ‘sort of’ working: There’re multiple instances of the robot so … Continue reading

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Framework ‘Pretty Much’ Done

The framework is (as the titles suggests) almost done.  I just need to pretty it up a bit.  As it turns out, it took a lot longer than I expected, but at least it’s done. Other than that, nothing much … Continue reading

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Time Travel – It’s Possible

At least with a little imagination and a modern computer.  Actually from what I found, the method I’m using to record time and store it in RAM would work on a computer from 20 years ago (in theory).  The tests … Continue reading

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