Test vs Implementation

So yeah, it’s not a straight-forward thing to get something from a test into the game.  I’m talking about the time travelling mechanic.  As you can see, I’ve got it ‘sort of’ working:


There’re multiple instances of the robot so that’s good, but the collision detection isn’t up to scratch.  In my test I was focusing on the collision response for translation, and I forgot about rotation.  Collision response for non-spherical objects at different angles from each other is kind of hard.  Well, back to work for me.

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