So yeah, it’s not a straight-forward thing to get something from a test into the game. I’m talking about the time travelling mechanic. As you can see, I’ve got it ‘sort of’ working:
There’re multiple instances of the robot so that’s good, but the collision detection isn’t up to scratch. In my test I was focusing on the collision response for translation, and I forgot about rotation. Collision response for non-spherical objects at different angles from each other is kind of hard. Well, back to work for me.