Good News Everyone

I figured out Oriented Bounding Boxes.  It seems that you just use the Axis-Aligned Bounding Box equations but use local coordinates of one, test, use local coordinates of the other, test again.  If they BOTH detect a collision, then there is an OBB collision.

In other good news (everyone) I’ve run the first Time Travel tests.  Admittedly it’s in a 2D world at the moment, but the proof of concept is almost complete which lays the groundwork for the 3D versions.

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