The surveys are now closed, and I’ve used the information from them to update the game assets. Here’s how they look now:
That’s a time machine in the corner. It doesn’t appear much in the game. Lights and doorframes on the other hand, do.
Light on the roof, a doorframe in the distance and you can just make out a button on the wall in the right half of the picture
On the wall is a computer to move the platform on the bottom left of the picture. It’s recessed in the floor so it’s admittedly a little harder to make out
Off in the distance is the corridor where you enter the level. There’s a lift nestled in the corner and a box which you can push around (with radiological symbols on it) on the floor
Same area as the last picture but from a different angle. Aside from a part of the lift in the bottom right corner and the Rad-Box, there’s a blue box in the distance with orange biohazard symbols on it and you may be able to make out the lever which controls the lift.
The same lever as in the last picture, but now up close for a better look
A computer and it’s moving platform – raised. Not so tough to see now is it? If so – consult an optometrist or blame the picture, whatever you find most convenient.
A trigger threshold just beyond a door. Once the robot rolls over it’s edges the door closes
Note the improvements to the corridoor and the lift, both seen in the 4th image.
This entry was posted in Announcements
and tagged assets
, game assets
. Bookmark the permalink