And here we are. I’m not showing you my ‘character’ today (actually a robot) but I am showing you the general environment, game objects, etc. No animations today either, only pretty pictures but perhaps tomorrow I’ll satisfy your need for ‘things that move’ (technical term).
That’s a time machine in the corner. It doesn’t appear much in the game. Lights and doorframes on the other hand, do.
Light on the roof, a doorframe in the distance and you can just make out a button on the wall in the right half of the picture
This picture shows a button close up and the doorframe from a steep angle
On the wall is a computer to move the platform on the bottom left of the picture. It’s recessed in the floor so it’s admittedly a little harder to make out
Off in the distance is the corridor where you enter the level. There’s a lift nestled in the corner and a box which you can push around (with radiological symbols on it) on the floor
Same area as the last picture but from a different angle. Aside from a part of the lift in the bottom right corner and the Rad-Box, there’s a blue box in the distance with orange biohazard symbols on it and you may be able to make out the lever which controls the lift.
The same lever as in the last picture, but now up close for a better look
The computer terminal up close
A computer and it’s moving platform – raised. Not so tough to see now is it? If so – consult an optometrist or blame the picture, whatever you find most convenient.
I’ll be putting up a survey in the near future to see what you think, what you like and what you want changed.